The game now loads the good font that's embedded in pinball.exe.Make text a bit more fitting for the wii by Print some errors on screen to better indicate possible failures.Now the Space Cadet table from Full Tilt can be played. Fixed endianness issues that would break Full Tilt compatibility.Running Windows Space Cadet Pinball on the Nintendo Wii ( Michael MJD) If all configurations are correct, you should be able to run the game on Dolphin.Locate and open SpaceCadetPinball.dol (or boot.dol if renamed for the Homebrew Channel).In Graphics settings, go to the Hacks tab, and move the Accuracy slider all the way to the left to set it as Safe.Open Dolphin, go to Config, then to the Audio tab, and select DSP LLE REcompiler (slow) for audio to work.For Full Tilt! Pinball, copy all files and the SOUND folder located inside the CADET folder. Copy all PC game assets to apps/SpaceCadetPinball/Data/ on the virtual SD.Copy SpaceCadetPinball.dol to apps/SpaceCadetPinball/ on the virtual SD.Create and edit a virtual SD card following these instructions.Obtain the Dolphin emulator if you don't have it.If all steps are successful, you should see the game in your Homebrew Channel and be able to run it.Full Tilt! Pinball - Name the file TABA1.ogg and put it among other sound files in the Data/SOUND folder.3D Pinball - Space Cadet - Name the file PINBALL.ogg and place it among other assets in the Data folder.Ensure the music has a sample rate no higher than 44100Hz. Since this port doesn't play MIDI files, convert the music to OGG format.Copy all PC game assets to apps/SpaceCadetPinball/Data/ on your SD card.These assets are not included in this repository. For legal reasons, acquire the original PC game separately to obtain assets like graphics and sound effects.dol file locates (used for loading Homebrew Channel apps). Go to the sd folder in the repository and copy its contents to where the.Copy boot.dol to apps/SpaceCadetPinball/ on your SD card.Rename SpaceCadetPinball.dol to boot.dol.Note: You will need to get the original PC game on your own to obtain the assets like graphics and sound effects. Adapted the original game's binary assets to work on the Wii's big endian CPU architecture.Used native GPU rendering with the GX library for improved performance on the Wii.
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